
Audience-Alienating Premise: The game was advertised as a fairly standard military shooter, though it is emphatically not one, because it would be impossible to come up with an appealing way to advertise what the game really is to the people it was intended for (ie. Walker's desperate drive to be the hero ends up being the reason that everyone in Dubai will die of dehydration. It also makes a point about what happens to the people and objects around a shooter protagonist. All of this is demonstrated without an ounce of restraint. Martin Walker, it demonstrates that acting like the protagonist of a shooter game in real life results not in victory but tragedy, and that such an individual would not emerge from the situation a dedicated, stoic hero, but rather an unhinged, maniacal, PTSD-ridden psychopath. It argues that the genre more or less forces the player to become a Sociopathic Soldier with Black-and-White Insanity. The game is equally unsubtle as a self-reflexive critique of the military-themed shooter genre itself. This game goes the extra mile and says there is no justifiable part of war, even if you're on the so-called good side, and we should not cross the proverbial line regardless of intentions. The game goes on length about how everyone suffers in war and there are no true heroes in war, there is only death, destruction, and trauma awaiting for anyone who engages in war or is a witness to war. The game has the Accidental Aesop of " war is horrible", as do a lot of First-Person Shooter games, but it goes deeper than just that. Anvilicious: The New York Times specifically criticized the game for its lack of subtlety and borderline-gratuitous content. Keeping on the move will also help him avoid reflecting on what he just did.
Everything he said in that calm, cold tone after the incident was completely accurate - if the group didn't move from their position, it would only be a matter of time before other forces converged on their position. And given Walker's position in the chain-of-command, this also makes sense. Key word being "outward": the guilt of it drives him to insanity and causes him to start hallucinating. Walker, on the other hand, has no outward reaction, which flabbergasts Adams. Angst? What Angst?: After the white phosphorus incident, Adams is clearly disturbed and Lugo begins freaking out.You're happy when you can do something else after that." "You can imagine what kind of reference material you have to review. The exact measure of the "real" Konrad is up for debate. And then there's the actual Konrad, who seems like was once a decent man before everything spun out of control. There's the Konrad that he thinks he's confronting later, the maniac he blames for everything. There's the Konrad that Walker thought he knew, the hero who would never let the 33rd do all this stuff in Dubai. There's really three different Konrads.
The subject of how sympathetic Walker is as a character is one of no small amount of debate - is he a Well-Intentioned Extremist who becomes a Fallen Hero out of a misguided desire to save the people of Dubai, or a pathetic, selfish Heroic Wannabe who only cares about improving his own stature, regardless of the consequences? (The two are not necessarily mutually exclusive.) How much of Walker represents the player, and how complicit is the player in what Walker's done? Are Konrad and the 33rd really doing the right thing by staying in Dubai, or are they just as misguided as Walker himself? Was Riggs right to destroy the city's water supply? Etcetera.
Alternative Character Interpretation: Most of the major characters in the game.When The Line came out, Spec Ops was just a licensed IP of a Franchise Zombie. Adaptation Displacement: Spec Ops games were a line of obscure budget military shooters riding the coattails of Delta Force with its Playstation versions surprisingly featuring squad-based gameplay predating SOCOMUS Navy Seals.
It's easy to find the game directly criticizing the player for engaging with it as being a bit sanctimonious, so many prefer to ignore this angle and view the story as more a self-contained character-driven tragedy rather than a metatextual condemning of the genre itself. And the biggest miscommunication happened at the very beginning, when he and his group were fired upon by other US soldiers believing that Delta Squad was working with the CIA.